Introduction


Can we make our WinForms application was animated, like WPF? Yep, of course we can!
The component Animator allows you to animate any controls on your WinForms.

How it works


Animator creates a temporary control DoubleBitmap over the target control. DoubleBitmap contains two images. First image is snapshot of background of the form, exclude target control. Second image contains snapshot of target control.

Then animator periodically transforms top image of DoubleBitmap. As result – we get animated fake of target control.

Each transformation has some dependence on the current time. And Animator changes time and call transformation for new animation frame.
The Animator supports two kinds of transforms - linear transforms (scaling, shifting, rotating) and non-linear transforms (distortions, skews, etc). Also it can change transparency of animated bitmap.
Linear transformations are performed using matrix transformations of GDI+.
Example of the transformation Rotate:

public static void DoRotate(TransfromNeededEventArg e, Animation animation)
{
    var rect = e.ClientRectangle;
    var center = new PointF(rect.Width / 2, rect.Height / 2);
 
    e.Matrix.Translate(center.X, center.Y);
    if (e.CurrentTime > animation.RotateLimit)
        e.Matrix.Rotate(360 * (e.CurrentTime - animation.RotateLimit) * animation.RotateCoeff);
    e.Matrix.Translate(-center.X, -center.Y);
}

Nonlinear transformations are little harder. First, it creates an array of pixels. And then there is a conversion each pixel in cycle. The Animator can change coordinates of the pixel, it's color and transparency. Below is an example of the transformation:

public static void DoBlind(NonLinearTransfromNeededEventArg e, Animation animation)
{
    if (animation.BlindCoeff == PointF.Empty)
        return;
 
    var pixels = e.Pixels;
    var sx = e.ClientRectangle.Width;
    var sy = e.ClientRectangle.Height;
    var s = e.Stride;
    var kx = animation.BlindCoeff.X;
    var ky = animation.BlindCoeff.Y;
    var a = (int)((sx * kx + sy * ky) * (1 - e.CurrentTime));
 
    for (int x = 0; x < sx; x++)
        for (int y = 0; y < sy; y++)
        {
            int i = y * s + x * bytesPerPixel;
            if (x * kx + y * ky >= a)
                pixels[i + 3] = (byte)0;
        }
}

The Animator creates DoubleBitmap with correct z-order. So, if some controls were under target control, then they will be under DoubleBitmap control. Similarly – controls above target control:




How to use


Simplest way to use Animator: dragging the Animator component onto your form.
To start animation – call method Animator.Show(targetControl) from your code.
Take to attention: the target control must be hidden (visible==false) before calling Show method. Otherwise animation will not take effect.
Similarly, you can hide the control using the method Animator.Hide(targetControl).
The Animator allows you to make animated changing of your visible control. Before updating you need to call Animator.BeginUpdate(targetControl), then update your control, and finally to callAnimator.EndUpdate(targetControl). For example:
animator.BeginUpdateSync(dataGridView1, true);
dataGridView1[col, row].Value = newValue;
animator.EndUpdate(dataGridView1);

As result – the control will change its view with animation.
Animator has several built-in types of animation. It's RotateScaleLeafMosaicParticlesBlind, etc. You can set built-in animation by property AnimationType.
In addition, Animator allows you to fine-tune the animation, as well as create custom animation.
For adjusting you can use property DefaultAnimation. Below described all properties of Animation class:

  • PointF SlideCoeff - Set (1,0) or (0,1) to slider effect.
  • float RotateCoeff - Adjusts rotation angle.
  • float RotateLimit - Parameter defines time of end of rotation
  • PointF ScaleCoeff - Adjusts horizontal and vertical scaling
  • float LeafCoeff - Set 1 to "leaf" effect
  • PointF MosaicCoeff - Adjusts deviation of mosaic
  • int MosaicSize - Mosaic square size (in pixels)
  • PointF MosaicShift - Shift of mosaic squares.
  • PointF BlindCoeff - Set (1,0) or (0,1) to "blind" effect.
  • float TransparencyCoeff - Set 1 if you want to make transparency of animation.
  • float TimeCoeff - Time coefficient
  • Padding Padding - Expands bounds of DoubleBitmap (it is useful for "wide" animations, like Rotate)
  • bool AnimateOnlyDifferences - Allows to animate only differences between start view of control and finish view (only for AnimationMode.Update). By default True.

To create custom animation, you need to handle events TransfromNeeded and/orNonLinearTransfromNeeded. The example see in demo application.

Animator has a good set of techniques to control the animation. Each method is asynchronous and synchronous versions. Asynchronous methods starts animation and returns immediately. Synchronous methods starts animation and wait while animation will be completed.
In addition the Animator supports queue of animated controls. You can use methods AddToQueue() andClearQueue() for it.

Also, the Animator has methods to wait for all outstanding animations and methods to wait for the particular animation.
Moreover, the Animator has events AnimationCompleted and AllAnimationsCompleted that are invoked after any/all animation was completed.

Extended controls

The library contains extended TabControl. It is usual TabControl, but its tabs are animated:

The TabControlEx conatins property Animation, where you can adjust animation of tabs.

Demo app

You can use the demo app for that would evaluate the possibilities of Animator:

Decoration sample (BottomMirror mode):


Restrictions


The Animator does not work with OLE-based controls (WebBrowser, RichTextBox). These controls do not paint itself when window is not visible. So we can not to grab bitmap from it.

History


19 Feb 2013 - First release.
20 Feb 2013 - TabControlEx was added, ClipRectangle is available for Update mode.
22 Feb 2013 - Performance was increased. Some bugs was fixed. Decoration sample was added
.